Escape Rooms
Viking Exhibition
Significant Viking-related archaeological discoveries have been made in Hämeenlinna, and your friend and research colleague, Matias Löytönen, has been involved in building an exhibition based on these findings.
Lately, Matias has seemed confused, but you assumed he was just deeply absorbed in his work. However, last week, the night guards found him in his office in a psychotic state, and he was taken in for treatment.
Yesterday, you received a letter from Matias. It seemed like the ramblings of a disturbed mind, yet something about it piqued your curiosity. What caused Matias’s condition right before the exhibition’s opening?
With the exhibition postponed and access restricted, you may have to resort to extreme measures to uncover the truth and help your friend.
Viking Exhibition escape room is available as a regular and as a challenge game. Click here to know what a challenge game is.
DIFFICULTY:
4/5
PLAYERS:
2-7 (challenge 4-14)
TO WHOM:
People who like challenge, friend groups, bigger groups
Witch Brothers
Witch brothers escape room has some scary elements. Therefore the recommended age limit for this room is 12.
It’s the early spring of 1665 and the notorious brothers Esko and Urbanus have been brought to the dungeons of Häme Castle. Both have been sentenced to death for practicing witchcraft.
You have been neighbors with the brothers for your entire life, and they have saved you from trouble more than once. You feel it is your duty to help and demand the release of Esko and Urbanus.
You storm to the castle and demand the immediate release of the brothers. However, your demands are coldly dismissed, and you are thrown into the dungeon as accomplices of the witch brothers. Can you, while imprisoned, uncover the true nature of the situation and help Esko and Urbanus?
DIFFICULTY:
3/5
PLAYERS:
2-6
TO WHOM:
Thrill seekers and for people who enjoy rooms without locks
Knight’s Destiny
It’s the end of the 16th century, and chivalry is gradually fading away. However, there are grand tournaments taking place at Häme Castle, where knights from all over Finland have arrived to fight and defend the honor of their own castle.
Local knight Eetwart Tavastboer, however, has refused to continue participating in the tournaments, as he believes that knighthood has no future. The castle’s steward is concerned about the success and reputation of the tournaments at Häme Castle and has hired you, renowned seers, to predict the future of knighthood for Eetwart.
The steward has paid you a generous advance to ensure a favorable prediction so that Eetwart can be persuaded to return to the battlefield. However, out of professional pride, you decide to visit Eetwart’s chamber to investigate the matter further and determine whether you can help him. Will you discover the fate of the knights?
DIFFICULTY:
2/5
PLAYERS:
2-5
TO WHOM:
Humor lovers, families, first-timers